Well, when I play an MMO game, I like to play it with players...
Quote:
Originally Posted by tyla salanari
Guild Wars isn't an MMO, it's a CORPG.
Regardless of what it is, I have played WoW and Lotro and both of them are 100% solo friendly. So you dont have heroes or henchmen, but you CAN play entirely on your own without any Disadvantage.
In GW however, solo players are somewhat crippled as 90% of the game requires a full party of 8 (Hello, not ONE other MMO requires this), and 50% of the solo option (Henchmen) is retarded. Although they are better and more skillful then 99% of puggers, all that pug does nowadays is Ursan way.
Then again I wonder if people that say 'This is an MMO, I play with other people only' have actually played any other MMO's. I highly doubt it when they keep screaming that MMO's are meant to be for group play. Maple Story too, completely Solo, partying is just an option which isnt actually required to play and enjoy the game.
Last edited by bhavv; Mar 22, 2008 at 06:22 PM // 18:22..
7 heros would be nice, we have so many to choose from as it is, why give us so many if we can only use 3 at a time. just one of the many things Anet added to the game thinking they were doing something good only to screw it up in the end. if the excuse is having 7 hero parties will keep people from grouping up is their best reason for no allowing 7 heros they may as well shut down the servers now. they created the problem by giving us heros now either take them out or give us the option to build parties as we see fit. i dont need 7 heros in my party, in most cases ive done just fine with 3 heros+henchman but theres many, many times a 4th hero would make a world of difference in alot of areas. those that group up with real people will continue to do so and have done so since heros came out with nightfall, heros just gave us the ability to be more creative with builds and parties when guild or alliance mates arent availible or around.
well despite how people spin it, Guild Wars IS a MMO. However it's a TEAM based MMORPG. Which in my experience is very unique for MMO's and indeed RPG's in general, most other games grouping with other players is optional for the most part and solo adventuring characters suffer very little disadvantages.
The fact that you can't effectively solo guild wars (with the exception of a few specialized builds) is the reason we have henches and heroes in the first place. The introduction of heroes didn't lead to a less friendly community or anything.
Imo the only thing that adding the seven heroes option would do is render henchmen entirely redundant (except for proph & factions only owners).
As for the reasoning behind keeping henchmen necessary or viable that's somewhat debatable.
well despite how people spin it, Guild Wars IS a MMO. However it's a TEAM based MMORPG.
Well the main and most obvious reason its not an MMO is because its not massively multiplayer. Due to instancing and the limited partysize in an instance its not classed as one.
I do agree however thats its a team based game with a lot more team tactics than your average ORPG. And as advertised the team doesnt need to be human, as such it would be great to be able to play with the higher level of team tactics you can use in a team of players.
Because with only 4 controllable builds that limits you in so many ways. And thats before you take into account the limits from them being AI in the first place.
Yes they seem quite quick to try and dodge the questions about it.
For example in that very same thread someone posted
Quote:
Wow. I've always thought the reason is to limit the number of heroes were technical limitations of interface and the need for the game to remain at least a little 'multiplayer'. I was so wrong, never expected it's about balance. oO
But apparently the game is balanced for 8 human players (6 running Ursan)?
Which she went on to ignore in her reply.
At the end of the day this isnt some small issue like wanting silly hats or some armor not to clip. And its not something they can just ignore without annoying a lot of people, especially as they try to run away from it with completely foolish comments such as how it would be to powerful!
At the end of the day I think they have done a great job and made a very good game, I also dont expect them to just add anything and everything people ask for. But when its an issue of this size and thats gone on for as long as it has they could at the very least provide proper reasonings as to why they seem to not want to deal with it.
How could it not be balanced for 7 heroes? Wouldn't it be the same as having 7 other rl people in your party? Or does she mean that the game mechanics can't support having 7 hero AI's?
Holy smokes - I'd LOVE to have what the devs are smoking!
For a game to not be balanced for 7 heroes - it would first need to balanced for something.
Pick something.
ANYTHING.
How could it not be balanced for 7 heroes? Wouldn't it be the same as having 7 other rl people in your party? Or does she mean that the game mechanics can't support having 7 hero AI's?
Sadly they do mean balance.
It would heve been much more sensible on their part to try and say it was some technical limitation but they lost that chance now. (Even then it would have been fairly obvious that it wasnt true)
But yeah a team of 8 good players > 1 player + 7 heroes
So im not sure where they got the idea that they could try and hide behind balance from.
The devs say the game is just not balanced for 7 hero parties, that´s why!
lol what? 2 people + 6 heroes is balanced but 1 person + 7 heroes is not? I don't need 7 heroes, but it would help. Just thought that's a pretty silly reason so I had to comment
I think it would make elite missions worthless since in the hands of a good player
7 heroes can be better then 7 other players(even if they are good) because you can make sure the builds have alot of synergy and pick your actual team line up,
whereas a team of 7 people takes a while to setup(if your not using guild members).
Plus since they are completley reliable(no dropping out or getting disconnected) they would be great for long missions(elite areas,underworld,fissure of woe).
I think it would make elite missions worthless since in the hands of a good player
7 heroes can be better then 7 other players(even if they are good) because you can make sure the builds have alot of synergy and pick your actual team line up,
whereas a team of 7 people takes a while to setup(if your not using guild members).
Plus since they are completley reliable(no dropping out or getting disconnected) they would be great for long missions(elite areas,underworld,fissure of woe).
Perhaps I need to dig up one of the many posts that lists all the flaws on the AI?
Even a team of 7 heroes with custom builds can be beaten by a pug with a little organisation and practically always by a good guild team.
And the same could be said about PvE skills (mostly ursan), they make Elite areas worthless to an even greater extent.
Plus since they are completley reliable(no dropping out or getting disconnected) they would be great for long missions(elite areas,underworld,fissure of woe).
I was just talking to Shin.
He Ursan pugged HM FoW. 1 hour 10 mins. On his mesmer.
Personally - I'd rather do that then go with 7 heroes who don't have PvE skills and waste much more time there.
As long as heroes can not used PvE skills - they present an alternative at best.
The quest of Heros really boils down to fun vs accomplishment.
With a live team your going to get more done faster and with much less frustration(assuming you have a good team, freinds/guildies).
With Heros you can have a little more fun and go slow, maybe you don't get the job done and maybe you get a little more frustrated with the AI, but in the end its more enjoyable than a bad PUG.
Holy smokes - I'd LOVE to have what the devs are smoking!
For a game to not be balanced for 7 heroes - it would first need to balanced for something.
Pick something.
ANYTHING.
lol me too, if the game was balanced to begin with ursan parties would of been delt with by now, or gimicky team builds wouldnt of been needed for DoA just to complete it long before ursan came around. oh by the way who was the iddiot who approved the enemy groupings and redarded builds in EoTN. most of the time when playing there i get the feeling some PvP flunky got his last chance to keep his job by moving to the PvE side of the game.
lol...that makes me chuckle. Hopefully sometime soon she can give a reason that isn't such BS xD
first they have done repeated testing on the closed servers and everybody from the top down says no.
second is a much earlier post from one of your very own super farmers.
he/she stated they would very happily trade all four henchies for ONE ADDITIONAL HERO and give them a party of 5 to get all 8 exempted list drops split 5 ways instead of 8.
they stated they could do far more much more efficiently with only one more hero so.............
IMAGINE ADDING 4 MORE INSTEAD OF ONE MORE
Gaile said right at the very start it was a full team decision on proven fact testing not your greedy guessing (GG mine not Gaile)
first they have done repeated testing on the closed servers and everybody from the top down says no.
second is a much earlier post from one of your very own super farmers.
he/she stated they would very happily trade all four henchies for ONE ADDITIONAL HERO and give them a party of 5 to get all 8 exempted list drops split 5 ways instead of 8.
they stated they could do far more much more efficiently with only one more hero so.............
IMAGINE ADDING 4 MORE INSTEAD OF ONE MORE
Gaile said right at the very start it was a full team decision on proven fact testing not your greedy guessing (GG mine not Gaile)
you wont get it will you?
uhh...wth are you talking about? Seriously, I didn't understand that post at all? Super farmers? wtf does this have to do with farming? o.O
People can ALREADY have 1 player and 6 heros, in case you didn't realize that. Join with second account, add heros, leave with second account.
Last edited by Stolen Souls; Mar 23, 2008 at 05:08 PM // 17:08..